FPS is a Netherlands-based e-zine dedicated to digital creativity.
FPS covers programming, game development, animation and rendering, image and sound processing. The magazine features news from the world of CG and Open Source software, game reviews, tutorials, and much more. It is a magazine for programmers, artists, modelers, Linux enthusiasts, hackers, and creators.
FPS has been published since February 2008. Until 2019, it was published in PDF format; since 2019, it is a web journal.
Sections
3D graphics. This is perhaps the most important field of digital creativity today. Using 3D technologies, we can create virtual copies of real-world objects, as well as detailed images of things that exist only in the human imagination. A wide range of 3D visualization methods—from photorealistic to artistic—allows us to realize any creative vision, creating virtual worlds of any complexity and to suit every taste. 3D technologies are actively used in computer games, film, advertising, design, medicine, scientific research, and engineering. It is one of the most rapidly developing areas of IT, having played a crucial role in the development of computers in the 21st century. In our magazine, we strive to track the main trends in the world of 3D graphics, publishing news, tutorials, software reviews, and announcements of interesting projects—naturally, with a focus on Open Source.
2D graphics. Classic two-dimensional graphics, used in design, printing, and fine art, also receive due attention. Image processing and digital painting, vector graphics technologies and user interfaces, concept art and two-dimensional animation—all of these are just a few of the topics in our 2D section. We devote attention to providing informational support for open graphics editors such as GIMP and Krita, and publish interviews with renowned artists and developers.
Programming. Computer creativity is unthinkable without the ability to create software. Software surrounds us everywhere today, and we interact with it in every field—programs have become an integral part of reality. In this section, we introduce readers to new programming languages, libraries, frameworks, and software standards. We explore the world of algorithms and computational methods, propose original problem-solving approaches, and reflect on hacker philosophy and the principles of software freedom.
Game development. Computer games have long been a new art form at the intersection of film, literature, and graphics—and simultaneously one of the most profitable sectors of the entertainment industry. But we believe games are more than just entertainment or interactive cinema. Games allow people to experience things unattainable in real life—games provide unique experiences, unlock unusual brain capabilities, pose new questions and challenges, and expand the boundaries of thought and imagination. Ultimately, games allow us to push the boundaries of art to infinity, realizing the most daring and extraordinary artistic visions. Our magazine was conceived primarily as a publication about amateur game development, and game development is now one of our key sections. We publish game reviews, articles on game algorithms and mathematical methods, game design and scientific game theory, and the economic and social aspects of the gaming industry.
Opinion. Our magazine is a hobbyist project from start to finish. Therefore, we are devoted supporters of the prosumer sector, the community of enthusiasts, in everything related to computers and digital technology. But what will happen if hobbyist-oriented products disappear from stores? What if Windows computers can't be upgraded to an alternative operating system? What if the Internet is completely controlled by governments and corporations? Creative people will no longer have the opportunity to realize their potential independently! These and other important questions are covered in the Opinion section.
Legal Information
FPS materials are distributed under the Creative Commons Attribution Noncommercial Share Alike (CC BY-NC-SA) 3.0 license. It grants you the freedom to distribute, modify, and reuse text and images from the magazine in your own non-commercial work, as long as you give appropriate credit to the original author and license derivative works under the same terms. Learn more about Creative Commons at creativecommons.org.
The copyright for the magazine's materials belongs to their authors. By submitting material to the editors for publication, the author consents to the free and perpetual licensing of the material under the terms of CC BY-NC-SA 3.0.
The FPS editorial team is not a legal entity. The name FPS is not a registered trademark.
Contacts
Our Telegram channel: @fpsmagazine
Editor-in-chief's e-mail: gecko0307@gmail.com